Oh Fluffy – it’s been such an epic quest, I am almost sad to see it at an end. Warning, some images may be distressing for anyone who got overly attached to Fluffy and her little family.
So overall, what are my final impressions of the WolfQuest game?
- The game represents a large block of ‘learning time’. My final save-game was over two hours long, which is a decent amount of investment from the player.
- There are lots of little touches. In Episode Three you’ll spot some lovely play behaviour from the pups.
- The game was pretty difficult in places, not just because I’m a poor gamer, but the balancing of demands like time, food, chasing away predators was quite nicely nuanced in my opinion.
- While it’s great for an educational game, the production values are a problem. It was very frustrating at times constantly having to correct Fluffy’s trajectories.
But overall I really recommend it for kids who are interested in wolves or animal behaviour. The interactivity, the role play and the community over on WolfQuest.org are all plus points in the game’s favour. It’s a great example of animal behaviour learning, so it gets the Fluffy Sciences stamp of approval . . . which I’ve just now invented.